CS2 and Valorant Sensitivity Converter Guide (November 2026)
To convert your Valorant sensitivity to CS2, multiply it by 3.18 while keeping the same mouse DPI. To go the other way, divide your CS2 sensitivity by 3.18. Both games will then turn your view the same distance for the same mouse movement.
Switching between Valorant and Counter-Strike 2 often leaves your aim feeling off for a week or more. The cause is simple. Each game turns your view by a different amount for every count of mouse movement, so the same number in the settings menu gives you a different physical feel.
This guide gives you the exact ratio, lookup tables, the formula for cm/360 and a short routine for fine-tuning afterwards. All of it is arithmetic, so it holds on any patch of either game. Where we give a personal view instead of a fact, we label it as our recommendation.
Key takeaways
Multiply Valorant sensitivity by 3.18 to get the CS2 value. Divide CS2 sensitivity by 3.18 to go back.
Keep your mouse DPI identical in both games and convert only the in-game number.
The ratio comes from the yaw values: 0.07 in Valorant and 0.022 in CS2.
eDPI is DPI times in-game sensitivity, and you should compare it only inside one game.
cm/360 is the number that compares across games: 360 / (yaw x eDPI) x 2.54.

What are DPI, eDPI and cm/360?
DPI is the number of counts your mouse sends for each inch you move it. Your mouse software sets it, and the game reads it as-is. In-game sensitivity is a multiplier applied on top of that.
eDPI, short for effective DPI, multiplies the two: DPI times in-game sensitivity. A player at 800 DPI with 0.35 sensitivity in Valorant has an eDPI of 280. That number is handy for comparing players inside one game, and it falls apart across games because each game uses a different yaw value.
cm/360 is the distance in centimetres you move the mouse to turn your view one full circle. It is the fairest number for comparing settings across games, and it is exactly what the conversion ratio preserves.
Term | What it measures | Formula | Compare across games? |
DPI | Mouse counts per inch of movement | Set in mouse software | Yes, keep it identical |
Sensitivity | In-game multiplier | Set in game settings | No, needs conversion |
eDPI | DPI times sensitivity | DPI x sensitivity | No, only inside one game |
cm/360 | Mouse distance for a full turn | 360 / (yaw x eDPI) x 2.54 | Yes |
Why does Valorant need a different number than CS2?
Every game has a yaw value. It is the number of degrees your view turns per mouse count at a sensitivity of 1.0. Valorant uses 0.07 and CS2 uses 0.022. Dividing 0.07 by 0.022 gives about 3.18, so a Valorant setting must be 3.18 times larger in CS2 to turn the same angle.

This has a direct consequence. If you type the same number into both games, your CS2 view turns about 3.18 times slower than your Valorant view. A Valorant 0.35 is about 1.11 in CS2, and a CS2 1.0 is about 0.31 in Valorant.
Some converters round the ratio to 3.18 and others use 3.1818. The difference is too small to feel, so use whichever you prefer.
How do you convert Valorant sensitivity to CS2?
Follow these steps in order. The whole process takes about five minutes.
Open your mouse software and note your DPI. Open Valorant settings and note your sensitivity.
Set the same DPI for CS2. Do not change it while you convert.
Multiply your Valorant sensitivity by 3.18. For more precision, multiply by 3.1818.
Round the result to two or three decimals. CS2 accepts decimal values in the settings menu, and you can also set the value with the sensitivity console command.
Check the result by calculating cm/360 in both games (formula in the next sections). The two numbers should match.
Valorant to CS2 lookup table at 800 DPI
Valorant sens | Valorant eDPI | CS2 sens | CS2 eDPI | cm/360 |
0.25 | 200 | 0.80 | 636 | 65.3 |
0.30 | 240 | 0.95 | 764 | 54.4 |
0.35 | 280 | 1.11 | 891 | 46.7 |
0.40 | 320 | 1.27 | 1018 | 40.8 |
0.50 | 400 | 1.59 | 1273 | 32.7 |
CS2 eDPI in this table uses the unrounded sensitivity, so it can differ by a few points from the rounded CS2 value shown. At other DPI values, only the eDPI and cm/360 columns change. The sensitivity columns stay the same.
How do you convert CS2 sensitivity to Valorant?
Divide your CS2 sensitivity by 3.18. For example, a CS2 sensitivity of 1.0 at 800 DPI is 0.31 in Valorant. The table below lists common CS2 values.
CS2 sens | Valorant sens | Valorant eDPI at 800 DPI |
0.60 | 0.19 | 151 |
0.80 | 0.25 | 201 |
1.00 | 0.31 | 251 |
1.50 | 0.47 | 377 |
2.00 | 0.63 | 503 |
What do common eDPI values mean in cm/360?
Use this table to see how far you move the mouse at a given CS2 eDPI, and which Valorant eDPI gives the same distance. These are lookup values and not recommendations.
CS2 eDPI | Inches per 360 | cm per 360 | Same turn in Valorant (eDPI) |
400 | 40.9 | 103.9 | 125.7 |
600 | 27.3 | 69.3 | 188.6 |
800 | 20.5 | 52.0 | 251.4 |
1000 | 16.4 | 41.6 | 314.3 |
1200 | 13.6 | 34.6 | 377.1 |
1600 | 10.2 | 26.0 | 502.9 |
Pro tip (our recommendation): measure your real cm/360 once with a ruler and a mousepad marking. If it matches the formula, your DPI setting is correct and you can trust every conversion that follows.
Worked example: a Valorant player moving to CS2
Take a player at 800 DPI with a Valorant sensitivity of 0.35. The eDPI is 800 x 0.35 = 280.
Multiply 0.35 by 3.18 and you get about 1.11 for CS2. At 800 DPI, that is a CS2 eDPI of about 891.
Now check it. In Valorant, 360 / (0.07 x 280) = 18.37 inches, or about 46.7 cm. In CS2, 360 / (0.022 x 891) = 18.37 inches. The two games match, so the conversion is correct.
What should you check before converting?
A conversion only works when everything else stays equal. Check these before you type any numbers.
Use the same mouse DPI in both games.
Use the same polling rate. Our guide to DPI versus polling rate explains what each one changes.
Turn off Enhance pointer precision in Windows mouse settings, so movement stays linear.
Leave the Windows pointer speed slider at the middle notch (6 of 11) if you have not changed it before. This is our recommendation.
Use the same mousepad and sit in the same position for both games.
If your CS2 setup is not finished yet, our CS2 settings guide covers the other options worth setting.
How do you fine-tune after converting?
The math preserves your cm/360, but a different game still feels different. Crosshair size, recoil and movement speed all change how a sensitivity feels. Treat the converted value as a starting point.
Play at least three sessions on the converted value before changing it.
Note whether you overshoot targets on flicks or fall short of them.
Change the sensitivity in steps of about 5 percent, never more in one go. This is our recommendation.
Keep each new value for at least a week so your muscle memory can settle.
Pair the change with aim practice. Our CS2 aim training guide lists routines you can use.
What you notice | Likely cause | Change to try |
Crosshair overshoots on flicks | Sensitivity too high | Lower by about 5% |
Cannot turn 180 degrees comfortably | Sensitivity too low | Raise by about 5% |
Small corrections feel jittery | Sensitivity too high | Lower by about 5% |
Arm strains on long swipes | Sensitivity too low | Raise by about 5% |
Does scoped sensitivity convert the same way?
Scoped or zoomed sensitivity is a separate multiplier in each game. The 3.18 ratio applies to your base sensitivity only. Check the scoped setting in both games on its own, because each game applies its own scope multiplier. Our recommendation is to leave the scoped values at their defaults first, then adjust them after your base sensitivity feels right.
What are the most common conversion mistakes?
Changing DPI and converting only the sensitivity. The 3.18 ratio assumes DPI stays the same.
Comparing eDPI across games. Use cm/360 for that.
Typing the same number into both games. CS2 will turn about 3.18 times slower.
Rounding too early. A Valorant 0.31 rounded from 0.314 shifts your cm/360 by about one percent.
Trusting a converter without checking its yaw values. It should use 0.07 for Valorant and 0.022 for CS2.
Changing sensitivity after every lost round. Give each value at least a week.
If you are following the current competitive scene, see our ongoing esports tournaments hub for what is live this month, and our Valorant Patch 13.09 notes for the latest agent changes.
Why can the same cm/360 still feel different?
Matching cm/360 gives you the same mouse distance for a full turn. It does not make the two games identical. Valorant and CS2 differ in field of view, character movement speed, weapon recoil and the size of the crosshair relative to enemy models.
A target at the same distance can look larger or smaller on your screen, so the same hand movement lands differently. Most players adapt within a few sessions. If the feel stays wrong after two weeks, adjust in small steps using the table above.
Which DPI should you use?
The conversion works at any DPI as long as both games use the same one. We used 800 DPI in the tables only because it is a round number that many players run. If you use 400, 1600 or something else, the sensitivity columns stay the same and the eDPI and cm/360 values change.
Our recommendation is to pick a DPI once and leave it alone. Changing DPI later forces you to recalculate every number in this guide. If you want to understand what higher DPI does and does not give you, read our DPI versus polling rate guide.
How do you keep a record of your settings?
Write down your DPI, polling rate, sensitivity and cm/360 for each game in one note. When you reinstall a game or change a mouse, you can restore the same feel in a minute. A short note also makes it easier to tell whether a bad session came from your settings or from you.
DPI and polling rate.
Valorant sensitivity and eDPI.
CS2 sensitivity and eDPI.
Measured cm/360 and the date you last changed it.
FAQ
How do I convert Valorant sensitivity to CS2?
Keep your mouse DPI the same and multiply your Valorant sensitivity by 3.18. A Valorant sensitivity of 0.35 becomes about 1.11 in CS2. Both settings then turn your view the same distance for the same mouse movement.
What is the CS2 equivalent of Valorant 0.4 sensitivity?
At the same DPI, Valorant 0.4 is about 1.27 in CS2. At 800 DPI that gives a CS2 eDPI of about 1018 and a cm/360 of about 40.8.
Is eDPI the same in Valorant and CS2?
No. The two games use different yaw values, so the same physical turn needs an eDPI about 3.18 times higher in CS2. Compare eDPI only between players in the same game.
How do I calculate cm/360?
Use 360 / (yaw x eDPI) x 2.54. Valorant uses a yaw of 0.07 and CS2 uses 0.022. An eDPI of 800 in CS2 works out to about 52.0 cm per full turn.
Do I need to change my mouse DPI when I switch games?
No. Keep the same DPI in both games and convert only the in-game sensitivity. If you change DPI and sensitivity together, the simple 3.18 ratio no longer gives the right result on its own.
Sources
Yaw values (Valorant 0.07, CS2 0.022) and the 3.18 ratio: CSDB Valorant to CS2 sensitivity converter, AFK Gaming Valorant to CS2 guide, ExitLag conversion guide. Found through search on 9 November 2026.
All eDPI, cm/360 and conversion table values are The Gaming Diary's own calculations from the formulas above, as of 9 November 2026.



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